The Fly Away Simulation downloads directory is one of the biggest and most well organized file libraries there is. The library covers aircraft addons, scenery expansions including mods and downloads for Microsoft Flight Simulator X, Prepar3D (P3D), Microsoft Flight Simulator 2004, X-Plane and many. The product is sold as 2 Products in One. This means, by buying one version, you will automatically get the other for free, since activation and serial codes are shared between FSX and FS9. Features: Fully customized ground and runways in high resolution, both in FSX and FS9; Ground terrain seamlessly integrated with Flight Simulator.
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Contents
Prerequisites:
In order for the client to communicate with the simulator, you must have the appropriate version (compatible with your simulator version) of FSUIPC installed. It doesn't need to be a registered version; the freeware version will work fine. The file, FSUIPC.DLL is to be placed in your flight simulator 'modules' folder.
Installation
Download the current version ( 1.1.12 ) of the client application by clicking: fseconomy.zip.This is a single, small Windows program that doesn't require an installer. Simply unzip it to anywhere on your computer (the Desktop is recommended).
Set Up
Open the folder where you unzipped the client and click on the file fseconomy.exe.
Navigate to the account settings (FILE > ACCOUNT) on the menu. When you start the FSE client for the first time, you will need to enter your 'Game World' account information (possibly different than your Community Forums account password). This is a one-time entry. If all goes well, you will receive a message indicating that your account was accepted. If you ever change your password on the FSE Game World website, be sure to update it here as well.
If you haven't started your simulator yet, do so now.
Note: The first time you start your simulator after installing FSUIPC you may get dialogue boxes asking you to authorise 'FSUIPC4'. Click Run/Yes to allow FSUIPC to run with your sim.
You will know that everything is setup correctly when you open your flight simulator and the client displays 'FS Connected' on the bottom-left corner. Once you see that, you are ready to start a flight. If it shows 'FS not linked', either your simulator is not open or there is a communications error between the two. Be sure FSUIPC is installed properly and try again.
Navigating the Client Menus
The FSUIPC client has 3 menu items:
- File
- Account
This is where you enter your User ID and Password to access FSE - Website
This link will open up your default web browser to the main www.fseconomy.com website. - Action
- Start Flight
This is your most used button while using FSE. Ensure you click this menu item before each and every take off. Read the 'Starting a Flight' are below for more details. - Cancel Flight
If, at any time during a flight (including before you've taken off), you need to cancel the flight and have FSE place everything back at your point of origin, you can use the Cancel Flight menu item. - Test Aircraft
This menu item sends your 'Paint' information to the FSE Staff. Use this menu item if you have made a repaint, or downloaded a repaint, that does not currently work in FSE. Once approved by the staff, you will be able to use this repaint. - Help
- About
See the version number of your client software
Starting a Flight
After you've used the FSE website to setup your flight by renting an aircraft, fueling the aircraft if necessary, and selecting the assignments you are going to fly, it is time to switch over to the flight simulator and get all set up for your flight. Make sure that you are at the same airport and have the same aircraft type in your flight simulator that you have selcted on the FSE website. Optional: You can take this opportunity to adjust your cargo weight and balance in the simulator's FUEL AND PAYLOAD menu to match your selected assignments. For example, if you are carrying two passengers and 51Kg of Mail, you would set 77kg into 3 of the seats (yourself, and the 2 passengers), and 51Kg into another seat or the cargo area. All humans weigh 77Kg (170lbs) in FSE, including you the pilot. You MUST NOT adjust your fuel load in your plane, as the client will do that for you automatically.
Once your simulator is ready, open the FSE client and select ACTION > START FLIGHT from the menu. At this point, FSE will adjust your fuel load, and will check to see if your cargo weight in the simulator matches the cargo weight of the game website. If there is a perfect match, the client is now ready for flight. If the weights do not match, you will be presented with a dialog box instructing you to add or remove weight. You can choose to make the necessary adjustments (described in the paragraph above), or you can click the 'ignore' button. At this point, you're ready to fly - the client should display your aircraft registration as well as begin the countdown on your rental time.
Now that you've hit 'Start Flight', the game website assumes that you are enroute. Even though you may not have began your taxi or take off, your rental timer has began it's countdown and the game website will list your plane and all of your selected jobs as 'enroute'. If you are paying for rent at an hourly rate, you are now being charged. At this point, you are now free to fly to any airport you choose. Most likely, you will fly to the destination of your cargo or passengers, but it's also possible that you will fly to another airport to pick up more assignments; or, perhaps you need to make a fuel stop.
Also at this point, the client no longer needs to communicate with the game server, so if you need to disconnect from the internet you may.
Ending a Flight
When you arrive at your intended airport, you signify to the client that you are complete by coming to a stop and either, A) setting your parking brake, or B) shutting down your engine. (If you previously disconnected from the internet, reconnect now!) It does not matter where you come to a stop - you can stop right on the runway, or exit the runway, or taxi all the way to parking. The 'level of realism' that you use is up to you. At this point, the client will pop up a message that it is sending the results of your flight to the server. Once the pop-up indicates that it is complete, you are done with your flight! At this point, the game website no longer considers you to be 'enroute', your rental timer stops, and you are free to disconnect from the Internet again if you need to.
At this point, you can go back to the game website and see what your earnings were for that flight, check your logbook to make sure everything appears to have logged correctly, and maybe setup your aircraft and assignments for your next flight. If, when you landed, you did not have any jobs on board, or all of your jobs on board have now reached their final destination, your aircraft will no longer be rented. If you plan on using it again right away, you may want to immediately go to the 'Airport' webpage and re-rent it before someone else does. However, if you still have assignments selected in your 'My Flight' page, your aircraft will still be rented. You are not being charged rent because you are not 'enroute', but you are potentially blocking another player from using the aircraft. This is fine if you are getting ready to use it again.
Important Notes
- In the lower status bar there is some more important information. To the bottom right is the rental time counter that starts with your flight and indicates you how long you have until the rental is over.
TIP: Make sure you land before the counter reaches zero or your flight will be cancelled.
You do not need to land at your final destination -- simply ending your flight (see: Ending a Flight instructions) and restarting your flight will start your rental time over.
- The status bar window to the left of the counter shows you the registration of the aircraft you are flying.
- Once you select 'START FLIGHT', make sure you see your assignment(s) in the main window. It will only show assignments that are onboard your aircraft. If you have selected assignments, and they do not appear in the client window, then they did not get on your plane and you will not get paid if you take off without them. Some reasons that an assignment might not get onboard: it exceeds the aircrafts MTOW, you do not have enough seats (if your assignment is passengers), or you are not yet at the same airport that the assignment is.
Time Compression
Please note that FSE flights are limited to 16x time compression. The client monitors this and will not allow a setting higher than 16x.
Internet or Server Failures
The process to end a flight will usually take just a few seconds but on rare occasions, it may last much longer. DO NOT close the FSE program until it says the flight has been logged. Even if the FSE client appears to be not responding, just leave it. It may even take hours but if you close it before logging is complete, you will lose credit for that flight. If you are unable to wait, you should view the 'My Flight' page on the game website, and click the 'Cancel Flight' button. This will reset your aircraft and all assignments back to their original configuration at the airport you took off from, but may be better than the potential errors you might see from whatever caused the end-flight process to hang.